AI Insights · Timothy · June 2022
Top 5 Gacha Games Performance in Qatar for Q2 2022
Discover how the top 5 gacha games performed on a unified platform in Qatar during Q2 2022, including insights on downloads, revenue, and active users.
The second quarter of 2022 saw notable performances from the top five gacha games in Qatar, with each app exhibiting unique trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of how these games fared across both iOS and Android platforms.
8 Ball Pool™ by Miniclip.com experienced fluctuations in its weekly revenue, peaking at approximately $5.3K in mid-April before gradually declining to around $3.5K by the end of June. Weekly downloads remained relatively stable, ranging between 1.9K and 2.4K throughout the quarter. Active users showed a slight decline from 42.7K at the beginning of April to 44.5K by the end of June.
Head Ball 2 - Soccer Game from MASOMO LIMITED saw a significant increase in weekly revenue, peaking at $1.6K in the third week of June. Downloads experienced a sharp rise in early April, reaching 4.4K, before stabilizing around 800 downloads per week towards the end of the quarter. Active users also showed a notable increase, peaking at 15.8K in mid-April and then gradually declining to 8.6K by the end of June.
Sonic Forces PvP Racing Battle by SEGA had a steady increase in weekly revenue, peaking at $383 in mid-June. Downloads reached a high of 1.8K in early May but saw a gradual decline to around 779 by the end of June. Active users followed a similar trend, peaking at 4.1K in early May and then declining to 2.5K by the end of the quarter.
eFootball™ 2024 from KONAMI experienced a decline in weekly revenue, starting at $2K at the end of March and dropping to $582 by the end of June. Downloads remained relatively stable, peaking at 972 in late May. Active users showed a slight increase, reaching 18.5K at the end of May before stabilizing at around 16.7K by the end of June.
Asphalt 8: Airborne by Gameloft saw its weekly revenue peak at $226 in late May, with a general decline throughout the quarter. Downloads remained steady, ranging from 430 to 684 per week. Active users showed a gradual increase, peaking at 1.8K towards the end of June.
For more detailed insights and data, visit Sensor Tower.